Var resultdata = server.GetUserReadOnlyData() // first search for the current achievement info My CloudScript: handlers.CreateAchievementsReadOnlyData = function (args, context) In addition, I want to count in CloudScript how often a player finished a certain level. I want to update/check in CloudScript if a player fulfills the achievements requirements. How can I create these achievements in my title account? Is it possible to do it in the game manager with READ ONLY DATA in Player Data (Title) or is there a better way to create the achievements? You don't need to have another player in your friendslist to see his achievements. In addition, I want that the all player's achievements are visible to all other players. Win a weekly leaderboard->reward: Granted a durable item(for example a special sword from the catalog) that you normally need to purchase with virtual currency in the PlayFab shop. Kill all enemies in this level->reward: Granted a durable item(for example a special sword from the catalog) that you normally need to purchase with virtual currency in the PlayFab shop. Don't get hit in this level->reward: Granted 300 virtual currency Get 500 points in this level->reward: Granted 200 virtual currency Submit your high score of this level to the PlayFab leaderboards->reward: Granted 100 virtual currency Finish this level 5 times->reward: Granted 100 virtual currency Possible achievements that I want to add to my title account: I always want to update the player's achievements after he finished a level in my game. I want to create achievements in my title account but I don't know how to create them.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |